Monday, December 18, 2017

December 18, 2017 - New SuperPUDS!

We didn't have practice today, but we did work on a new block - SuperPUDSTouch. It just uses the touch sensor to end SuperPUDS, our all-purpose driving block. You can find more on SuperPUDS here. In this case, it uses SuperPUDSVariable, which is the basic version that ends on a variable, with a wait to change the variable to true when the touch sensor makes contact with anything. This specific version of SuperPUDS is different from every other one, because it is built differently than all of the others, based around SPV instead of being a different ending.

We will likely end up changing all of our SuperPUDS blocks to be like this new one.

Why do we need this? For the Hulk mission run (which utilizes the claw), we need to hit a lot of things to know where to go. SuperPUDSTouch will help a lot to find the right position, because we'll know right when we hit the mission model or wall.

                                                                 Until next time, keep building!

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